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	<title>loud noises</title>
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	<link>http://loudnoises.org</link>
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		<title>Fixing the iMessage notification explosion</title>
		<link>http://loudnoises.org/2012/fixing-the-imessage-notification-explosion/</link>
		<comments>http://loudnoises.org/2012/fixing-the-imessage-notification-explosion/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 20:34:08 +0000</pubDate>
		<dc:creator>Cory Birdsong</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[first world problems]]></category>
		<category><![CDATA[imessage]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mac os x]]></category>
		<category><![CDATA[messages]]></category>
		<category><![CDATA[notifications]]></category>
		<category><![CDATA[salling clicker]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://loudnoises.org/?p=87</guid>
		<description><![CDATA[Lots of talk today about the Messages beta for OS X, and how to deal with the swarm of notifications that can occur if you use the same account on two or three different devices, like an iPhone, iPad and Mac. Most of the solutions talk about adding more IM-like features to iMessage, but there [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://400mdesign.com/blog/fixing-messages-for-os-x/" target="_blank">Lots</a> of <a href="http://www.macworld.com/article/1166294/imessage_and_instant_messages_deserve_different_apps.html" target="_blank">talk</a> today about the Messages beta for OS X, and how to deal with the swarm of notifications that can occur if you use the same account on two or three different devices, like an iPhone, iPad and Mac. Most of the solutions talk about adding more IM-like features to iMessage, but there may be a more elegant solution.</p>
<p>If you used Macs in the dark pre-iPhone days, you may remember a mostly abandoned Mac app called <a href="http://www.salling.com/Clicker/mac/index.php" target="_blank">Salling Clicker</a>. It was a remote control program that connected with some dumbphones over Bluetooth, allowing you to do a limited array of stuff that we largely take for granted now, like controlling iTunes or advancing slides in Keynote. One still unique feature used the strength of the Bluetooth connection to tell when you were away from your Mac. If it saw that you were no longer nearby, it could pause iTunes, lock the computer, and most importantly, set your iChat status to away. When you came back into range, it would wake up the screen and resume playing music.</p>
<p>Apple could leverage the extensive location and context information their modern devices have to prioritize and reroute notifications based on the devices&#8217; proximity to all the other devices. They could assume that, if my iPhone is in my pocket most of the time, and it has an extremely strong Bluetooth connection to my Mac, I probably want notifications to appear on the Mac. If the phone is plugged in, I&#8217;m less likely to be near it, so notifications might first appear on my Mac or iPad, depending on what the last device I used was. Ideally, notifications would shortly appear everywhere if they haven&#8217;t been looked at on the first device Apple decided to send them to.</p>
<p>There are certainly privacy concerns with Apple constantly monitoring the state of my devices down to which one I last used, but I already let them know where the devices are for iCloud, which is a far bigger deal than anything else. Other location- or context-specific settings, like &#8220;If I&#8217;m at home, don&#8217;t bother me with a password to unlock my phone,&#8221; could also make Apple&#8217;s devices even more pleasant to use with no extra effort from the user. If it could work reliably, it would be far preferable to having to actively remember to set your status to route notifications &#8211; very It Just Works.</p>
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		<title>The Total Failure of Mass Effect 3&#8242;s Side Quests: A Play In Three Parts</title>
		<link>http://loudnoises.org/2012/the-total-failure-of-mass-effect-3s-side-quests-a-play-in-three-parts/</link>
		<comments>http://loudnoises.org/2012/the-total-failure-of-mass-effect-3s-side-quests-a-play-in-three-parts/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 16:37:34 +0000</pubDate>
		<dc:creator>Cory Birdsong</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[awful things]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[mass effect 3]]></category>

		<guid isPermaLink="false">http://loudnoises.org/?p=62</guid>
		<description><![CDATA[ACT I INT. LIVING ROOM. AFTERNOON. A lone PLAYER is silhouetted in front of a TELEVISION, deciding the fate of the galaxy in MASS EFFECT 3. PLAYER (v/o) Wow, that Krogan storyline was intense. What a great ending! Now I&#8217;ll do some of these planet-scanning side quests! PAUSE FOR LOADING PLAYER (v/o) Hmm. It seems [...]]]></description>
			<content:encoded><![CDATA[<h1><strong>ACT I</strong></h1>
<p>INT. LIVING ROOM. AFTERNOON. A lone PLAYER is silhouetted in front of a TELEVISION, deciding the fate of the galaxy in MASS EFFECT 3.</p>
<p>
<h4>PLAYER (v/o)</h4>
<p>Wow, that Krogan storyline was intense. What a great ending! Now I&#8217;ll do some of these planet-scanning side quests!</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Hmm. It seems like there are fewer than there were before. I guess a bunch of my side quests had a &#8216;time&#8217; limit that I went past by finishing that significant story stuff. It sure does suck that they didn&#8217;t indicate that in the interface anywhere, because the story didn&#8217;t make them seem time-limited, and the mission I just finished had PRIORITY in the title. I&#8217;ll just have to do them all as soon as I get them. To the Citadel, where I can lazily jog around a bunch of environments hoping I overhear things that trigger new side quests!</p>
<h6><small>PAUSE FOR BUSYWORK</small></h6>
<p><br/><br />
<br/></p>
<h1><strong>ACT II</strong></h1>
<p>INT. LIVING ROOM. EVENING. The PLAYER is still bathed in the TV&#8217;s glow.</p>
<p>
<h4>PLAYER (v/o)</h4>
<p>Wow, this really engaging Quarian storyline seems like it&#8217;s getting close to concluding, and I still have all these side quests. I&#8217;d better leave this intense war zone with two highly important leaders of the Quarian race on board my ship so I can fly around the galaxy doing errands for people I overheard but haven&#8217;t actually spoken to. Let me look at my space map!</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Hmm, there&#8217;s really no way to tell where the side quests are located. I guess I&#8217;ll check out my journal.</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Okay, looks like I have about 15 side quests right now. I&#8217;ll go do this one in the Valhalla system, because Valhalla is easy to remember. To the map!</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Okay, where is the Valhalla system? All these dots don&#8217;t have labels until I hover over them. I guess I have to hover over all 20 of these until I find it. Ah! There it is. Hmm. It says I already scanned all these planets, so maybe I can&#8217;t find it yet? Or perhaps I already did it. Maybe I can turn it in. I&#8217;ll head to the citadel, maybe there&#8217;s some more side quests anyway.</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>GAME CHARACTER</h4>
<p>Welcome. Where do you want to go?</p>
<p>
<h4>PLAYER (v/o)</h4>
<p>Hmm, I can&#8217;t check the quest log from this dialogue screen, so I guess I&#8217;ll choose randomly.</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Okay, let me open the journal. Hmm, nope, not this one. Gotta go to this other location.</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Okay, this is the place. Let me walk around and find the guy.</p>
<h6><small>PAUSE FOR BUSYWORK</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Alright! Found him!</p>
<p>
<h4>SHEPARD (on-screen)</h4>
<p>Hey, you know, a couple weeks ago, I overheard you talking about this thing, and you&#8217;re still sitting here on the phone yelling about it. I found it on a random planet on the other side of the galaxy, and you can pick it up in Docking Bay 24. Later.</p>
<p>
<h4>PLAYER (v/o)</h4>
<p>Well, like nearly all of these, that was pretty lame. Next side quest! Gotta get that war readiness number up!</p>
<p><br/><br />
<br/></p>
<h1><strong>ACT III</strong></h1>
<p>INT. LIVING ROOM. NIGHT. The PLAYER is slumped over in the chair, staring intently at the TV. Ambient synthesizer music fills the room.</p>
<p>
<h4>PLAYER (v/o)</h4>
<p>Hmm, well, seems like the best plan is to do all the side quests, and then turn them all in at once, and then I can get back to the part of the game that is fun and engaging. I&#8217;ll start with whatever one is closest.</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Or, maybe, whatever one starts with A, since I can&#8217;t sort entries in any other way. Okay, Apien Crest. Let me head to that sector.</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Hmm, the quest log didn&#8217;t say the specific star system. I guess I&#8217;ll just have to scan all of these. Let me get started. Sweet, I already found something!</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Crap, it&#8217;s just fuel. My fuel is already full. What a waste. Let me keep sca-</p>
<p>
<h4>GAME (loudly)<br />
<h4>
[SOUND of the Inception trailer noise filtered through a robot's asshole]</p>
<p>
<h4>PLAYER (v/o)</h4>
<p>Shit, reapers! I guess I have to run away before I finish scanning. Maybe if I fly around a bit they will disappear.</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Alright, back to the system, so I can finish this.</p>
<p>
<h4>GAME (loudly)<br />
<h4>
[SOUND of the Inception trailer noise filtered through a robot's asshole]</p>
<p>
<h4>PLAYER (v/o)</h4>
<p>Now they&#8217;re here forever?! Well, I can still scan for a few seconds. Sweet, found it! Now if I can just grab it before they get to me&#8230;</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Crap, I got caught. You mean they keep coming while the game is loading this thing I found?</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Hmm, so there&#8217;s no penalty for them catching me, other than having to scan the area again, when I already know where everything is. Next time, when I get caught, I should just run straight for the reapers, instead of trying to run around and dodge them.</p>
<h6><small>PAUSE FOR BUSYWORK</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>There we go, found the item! Now to do the next side quest.</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Let&#8217;s see&#8230; Dekunna. Okay, time to go hover over dots on the galaxy map until I find that.</p>
<h6><small>PAUSE FOR LOADING</small></h6>
<p>
<h4>PLAYER (v/o)</h4>
<p>Hmm. I can&#8217;t seem to find it. I guess it might be a bug? Let me check the INTERNET.</p>
<p>The PLAYER grabs his laptop and begins typing.</p>
<p>
<h4>PLAYER (v/o)</h4>
<p>What? You mean there are side quests in this game where you can pick up the quest, but you can&#8217;t actually get to the location until you pass an arbitrary point in the main story? And the interface doesn&#8217;t tell you that at all?</p>
<p>And there are <em>also</em> side quests in this game where, once you pass a certain point in the story, you are locked away and can no longer complete them? And the interface doesn&#8217;t tell you that either?</p>
<p><strong>Holy shit. What a giant clusterfuck of complete and total interface and game design failure. You would think that the second sequel to a hit franchise published by one of the largest publishers in the industry wouldn&#8217;t have these kind of basic interface and game design issues that prevent players from enjoying the game.</strong></p>
]]></content:encoded>
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		<title>&#8220;Mass Effect is the most important science fiction universe of our generation&#8221;</title>
		<link>http://loudnoises.org/2012/mass-effect-is-the-most-important-science-fiction-universe-of-our-generation/</link>
		<comments>http://loudnoises.org/2012/mass-effect-is-the-most-important-science-fiction-universe-of-our-generation/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 19:35:18 +0000</pubDate>
		<dc:creator>Cory Birdsong</dc:creator>
				<category><![CDATA[Link]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[science fiction]]></category>

		<guid isPermaLink="false">http://loudnoises.org/?p=53</guid>
		<description><![CDATA[I can&#8217;t choose just one thing to excerpt. A great read. Link: Pop Bioethics Caution: major spoilers for Mass Effect 1 and 2.]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t choose just one thing to excerpt. A great read.</p>
<p>Link: <a href="http://www.popbioethics.com/2012/02/why-mass-effect-is-the-most-important-science-fiction-universe-of-our-generation/" title="Why Mass Effect is the Most Important Science Fiction Universe of Our Generation" target="_blank">Pop Bioethics</a></p>
<p>Caution: <strong>major spoilers</strong> for Mass Effect 1 and 2.</p>
]]></content:encoded>
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		<title>Excellent Gabe Newell interview on the PA Report</title>
		<link>http://loudnoises.org/2012/excellent-gabe-newell-interview-on-the-pa-report/</link>
		<comments>http://loudnoises.org/2012/excellent-gabe-newell-interview-on-the-pa-report/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 19:28:02 +0000</pubDate>
		<dc:creator>Cory Birdsong</dc:creator>
				<category><![CDATA[Link]]></category>
		<category><![CDATA[ben kuchera]]></category>
		<category><![CDATA[gabe newell]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[penny arcade]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://loudnoises.org/?p=51</guid>
		<description><![CDATA[A few choice bits: Recently I was in a meeting and there’s a company that had a third party DRM solution and we showed them look, this is what happens, at this point in your life cycle your DRM got hacked, right? Now let’s look at the data, did your sales change at all? No, [...]]]></description>
			<content:encoded><![CDATA[<p>A few choice bits:</p>
<blockquote><p>Recently I was in a meeting and there’s a company that had a third party DRM solution and we showed them look, this is what happens, at this point in your life cycle your DRM got hacked, right? Now let’s look at the data, did your sales change at all? No, your sales didn’t change one bit. Right? So here’s before and after, here’s where you have DRM that annoys your customers and causing huge numbers of support calls and in theory you would think that you would see a huge drop off in sales after that got hacked, and instead there was absolutely no difference in sales before or after. You know, and then we tell them you actually probably lost a whole bunch of sales as near as we can tell, here’s how much money you lost by bundling that with your product</p></blockquote>
<blockquote><p>So I use a tablet a ton, so if I could pick one magic wand I would have us all sit down and design a new, more gaming friendly tablet hardware interface and then build some content that really was designed at the same time as the hardware. So if I could pick one thing that would be it. Because I’m really frustrated as a tablet user with how mediocre the gaming inputs are.</p></blockquote>
<p>Link: <a href="http://penny-arcade.com/report/editorial-article/valves-gabe-newell-talks-wearable-computers-rewarding-players-and-whether-w/all" title="Valve’s Gabe Newell talks wearable computers, why consoles should open up, and game ownership" target="_blank">Penny Arcade Report</a></p>
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		<title>The worst of both worlds</title>
		<link>http://loudnoises.org/2012/the-worst-of-both-worlds/</link>
		<comments>http://loudnoises.org/2012/the-worst-of-both-worlds/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 00:04:51 +0000</pubDate>
		<dc:creator>Cory Birdsong</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[kotaku]]></category>
		<category><![CDATA[new consoles]]></category>
		<category><![CDATA[used sales]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[wired]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://loudnoises.org/?p=31</guid>
		<description><![CDATA[Stephen Totilo, for Kotaku: I’ve heard from one reliable industry source that Microsoft intends to incorporate some sort of anti-used game system as part of their so-called Xbox 720. Wired&#8217;s Chris Kohler reacts: What we are possibly looking at now is an interim period in which the disc as a delivery method is still around [...]]]></description>
			<content:encoded><![CDATA[<p>Stephen Totilo, for <a href="http://kotaku.com/5879202/sources-the-next-xbox-will-play-blu+ray-may-not-play-used-games-and-will-introduce-kinect-2" target="_blank">Kotaku</a>:</p>
<blockquote><p>I’ve heard from one reliable industry source that Microsoft intends to incorporate some sort of anti-used game system as part of their so-called Xbox 720.</p></blockquote>
<p>Wired&#8217;s Chris Kohler <a href="http://www.wired.com/gamelife/2012/01/xbox-720-used-games/#more-41688" target="_blank">reacts</a>:</p>
<blockquote><p>What we are possibly looking at now is an interim period in which the disc as a delivery method is still around but it becomes more like a PC game, which are sold with one-time-use keys that grant one owner a license to play the game on his machine.</p></blockquote>
<p>I&#8217;m sure Microsoft loves this idea but for consumers, it&#8217;s the worst of both worlds! We give up the ability to rent, lend or resell our games, but with none of the advantages of digital distribution. Physical games sold by middlemen retailers are still more expensive and less convenient to use than their digital counterparts.</p>
<p>Kohler <a href="http://www.wired.com/gamelife/2010/08/used-games/" target="_blank">observed some time ago</a> that used sales and trade-ins and new game purchasing is more symbiotic than publishers might like to admit, and hypothesizes that Microsoft will come up with a way to split used revenue with Gamestop:</p>
<blockquote><p>GameStop sold used copies of [Batman: Arkham Asylum] along with new Catwoman download codes, which is presumably purchased in bulk from the publisher. Thus, the publisher gets its cut of the used game sales, which is all it’s really after. I would not be surprised to see a similar deal, wherein GameStop pays the publisher to get a new code for each used game it sells. If you’re wondering where all that money would come from, you need look no further than your own wallet. GameStop will simply pay customers less for each game disc that they trade in.
</p></blockquote>
<p>Again, great for Microsoft, great for publishers, great for Gamestop, utter bullshit for consumers. The trend of <a href="http://kotaku.com/5536592/why-ea-thinks-online-pass-plan-is-good-for-you-and-ea?tag=projecttendollar" target="_blank">requiring what amounts to serial numbers</a> to access multiplayer or other game content is already making it more difficult try out new games. Consider the customer experience for buying a copy of Battlefield 3 on release day. I have to drive to a store somewhere, ask for my preordered copy of the game, tell the cashier repeatedly that no, I don&#8217;t want a strategy guide or magazine subscription, and drive home. But I&#8217;m not done! I then have to <a href="http://www.ea.com/1/online-pass-battlefield-3-x360" target="_blank">key in a 25 character code</a> on a video game controller to access the multiplayer mode, which in this case, is pretty much the reason anyone buys the game.</p>
<p>Instead, consider <a href="http://appshopper.com/games/chaos-rings" target="_blank">Square Enix&#8217;s Chaos Rings</a> for iOS. This is not one of Square&#8217;s top efforts, but it does have production values are roughly on par with the 3DS or PSP. Despite being a rather expensive iPhone game, it costs roughly a quarter of any comparable PSP or 3DS game. Buying it on release day is easy &#8211; I pull out the pocket computer I have with me at all times, tapped App Store, searched for it, and then tapped Buy Now.</p>
<p>Cutting the advantages that come with physical needs to come alongside new advantages for consumers, but what Totilo and Kohler outline here makes it the barrier for entry to console gaming higher and prop up <a href="http://www.penny-arcade.com/comic/2007/03/30/" target="_blank">a consumer-hostile business model</a> that is doomed to failure.</p>
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		<title>Jonathan Coulton is a very smart man.</title>
		<link>http://loudnoises.org/2012/jonathan-coulton-is-a-very-smart-man/</link>
		<comments>http://loudnoises.org/2012/jonathan-coulton-is-a-very-smart-man/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 22:05:26 +0000</pubDate>
		<dc:creator>Cory Birdsong</dc:creator>
				<category><![CDATA[Link]]></category>
		<category><![CDATA[jonathan coulton]]></category>
		<category><![CDATA[megaupload]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[pipa]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[sopa]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://loudnoises.org/?p=28</guid>
		<description><![CDATA[JoCo: Make good stuff, then make it easy for people to buy it. There’s your anti-piracy plan.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jonathancoulton.com/2012/01/21/megaupload/" target="_blank">JoCo</a>:</p>
<blockquote><p>Make good stuff, then make it easy for people to buy it. There’s your anti-piracy plan.</p></blockquote>
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		<title>&#8220;depraved indifference to the consequences of one&#8217;s actions&#8221;</title>
		<link>http://loudnoises.org/2012/19/</link>
		<comments>http://loudnoises.org/2012/19/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 16:59:16 +0000</pubDate>
		<dc:creator>Cory Birdsong</dc:creator>
				<category><![CDATA[Link]]></category>
		<category><![CDATA[big content]]></category>
		<category><![CDATA[boing boing]]></category>
		<category><![CDATA[consumerist]]></category>
		<category><![CDATA[pipa]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[sopa]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://loudnoises.org/?p=19</guid>
		<description><![CDATA[Boing Boing&#8216;s Cory Doctorow on Consumerist: Even though a substantial portion of my living comes from the entertainment industry, I don&#8217;t think that any amount of &#8220;piracy&#8221; justifies this kind of depraved indifference to the consequences of one&#8217;s actions. Big Content haven&#8217;t just declared war on Boing Boing and Reddit and the rest of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://boingboing.net">Boing Boing</a>&#8216;s Cory Doctorow on <a href="http://consumerist.com/2012/01/boing-boing-has-gone-dark-heres-why.html">Consumerist</a>:</p>
<blockquote><p>Even though a substantial portion of my living comes from the entertainment industry, I don&#8217;t think that <em>any</em> amount of &#8220;piracy&#8221; justifies this kind of depraved indifference to the consequences of one&#8217;s actions. Big Content haven&#8217;t just declared war on Boing Boing and Reddit and the rest of the &#8220;fun&#8221; Internet: they&#8217;ve declared war on every person who uses the net to <a href="http://boingboing.net/tag/police-brutality">publicize police brutality</a>, every oppressed person in the <a href="http://boingboing.net/tag/arab-spring">Arab Spring</a> who used the net to organize protests and publicize the blood spilled by their oppressors, every <a href="http://boingboing.net/2011/11/02/video-judge-beats-disabled-daughter-for-using-the-internet.html">abused kid</a> who used the net to reveal her father as a brutalizer of children, every gay kid who used the net to discover that <a href="http://boingboing.net/2010/09/30/it-gets-better-video.html">life is worth living</a> despite the torment she&#8217;s experiencing, every <a href="http://www.boingboing.net/?s=netroots">grassroots political campaigner</a> who uses the net to make her community a better place — as well as the scientists who collaborate online, the rescue workers who coordinate online, the makers who trade tips online, the people with rare diseases who support each other online, and the independent creators who use the Internet to earn their livings.
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		<title>&#8220;an interest in preserving the status quo&#8221;</title>
		<link>http://loudnoises.org/2012/14/</link>
		<comments>http://loudnoises.org/2012/14/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 15:41:03 +0000</pubDate>
		<dc:creator>Cory Birdsong</dc:creator>
				<category><![CDATA[Link]]></category>
		<category><![CDATA[big content]]></category>
		<category><![CDATA[harvard business review]]></category>
		<category><![CDATA[pipa]]></category>
		<category><![CDATA[politics]]></category>
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		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://loudnoises.org/?p=14</guid>
		<description><![CDATA[The Harvard Business Review: SOPA and PIPA are prime examples of big companies trying to do everything they can to stop new competitors from innovating. They&#8217;re also examples of how lobbying in the United States has become one of the most effective ways of limiting this sort of competition. But one characteristic is the same [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.hbr.org/cs/2012/01/the_real_sopa_battle_innovators.html">The Harvard Business Review:</a></p>
<blockquote><p>SOPA and PIPA are prime examples of big companies trying to do everything they can to stop new competitors from innovating. They&#8217;re also examples of how lobbying in the United States has become one of the most effective ways of limiting this sort of competition.</p></blockquote>
<blockquote><p>But one characteristic is the same across all of SOPA&#8217;s supporters — they all have an interest in preserving the status quo.</p></blockquote>
<p>If by &#8220;the status quo,&#8221; they mean &#8220;the status quo of 1995.&#8221; They can&#8217;t put this genie back in the bottle, even with something as drastic as SOPA.</p>
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		<title>Hello.</title>
		<link>http://loudnoises.org/2012/hello-world/</link>
		<comments>http://loudnoises.org/2012/hello-world/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 06:13:31 +0000</pubDate>
		<dc:creator>Cory Birdsong</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[hello]]></category>
		<category><![CDATA[pipa]]></category>
		<category><![CDATA[sopa]]></category>

		<guid isPermaLink="false">http://loudnoises.org/?p=1</guid>
		<description><![CDATA[Today seems like an excellent day to start a blog.]]></description>
			<content:encoded><![CDATA[<p><a href="http://arstechnica.com/staff/palatine/2012/01/sopa-resistance-day-begins-at-ars.ars" target="_blank">Today</a> seems like an excellent day to start a blog.</p>
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