Eurogamer interviewed the kid who won Curiosity.
“Obviously I know what’s happened, but it’s like, did that really happen, or was it like a dream?” Bryan says as we wrap up our burgers.
“I don’t care. Really. Like, whatever.”
Destiny is a better thinkpiece catalyst than video game.
The developers of the latest Call of Duty games demonstrate how, when trying to be taken seriously, it’s much easier it is to make video games mechanics about violence than any other emotion.
Unlike Call of Duty, The Sims embraces how inherently silly its attempts to systemize human emotions can be, and allows you to seduce Death itself.
The Shut Up & Sit Down crew chronicle how powerfully game systems can illustrate the problems that emerge from unplanned systems present in the real world.
Spelunky has truly sublime enemy design.