Free-to-play mechanics have an undeniably toxic effect on how people perceive video games. Here, Jason Snell describes how his gut feeling when presented with a screen full of cool stuff he could upgrade using essentially experience points:
I rolled my eyes and immediately tapped the Back button.
Apparently, people are corporations, my friend.
Boing Boing‘s Cory Doctorow on Consumerist:
Even though a substantial portion of my living comes from the entertainment industry, I don’t think that any amount of “piracy” justifies this kind of depraved indifference to the consequences of one’s actions. Big Content haven’t just declared war on Boing Boing and Reddit and the rest of the “fun” Internet: they’ve declared war on every person who uses the net to publicize police brutality, every oppressed person in the Arab Spring who used the net to organize protests and publicize the blood spilled by their oppressors, every abused kid who used the net to reveal her father as a brutalizer of children, every gay kid who used the net to discover that life is worth living despite the torment she’s experiencing, every grassroots political campaigner who uses the net to make her community a better place — as well as the scientists who collaborate online, the rescue workers who coordinate online, the makers who trade tips online, the people with rare diseases who support each other online, and the independent creators who use the Internet to earn their livings.
The Harvard Business Review:
SOPA and PIPA are prime examples of big companies trying to do everything they can to stop new competitors from innovating. They’re also examples of how lobbying in the United States has become one of the most effective ways of limiting this sort of competition.
But one characteristic is the same across all of SOPA’s supporters — they all have an interest in preserving the status quo.
If by “the status quo,” they mean “the status quo of 1995.” They can’t put this genie back in the bottle, even with something as drastic as SOPA.