Review: Band Hero (DS)

Wednesday, November 11th, 2009

“Band Hero” is Activision’s attempt to bring the experience (and profitability!) of full-band plastic instrument games to the Nintendo DS.

“Band Hero” is also a bad idea for a game to its very core.

Upon first inserting your “Band Hero” cart, you are prompted to create a truly heroic band and character. The default state for your new rock hero is standing around in his or her underpants, instead of something generic like, say, a pair of jeans and a T-shirt. After choosing from face types like “anime” and “elven” (nothing says RAWK like elves), you are prompted to choose the skin color. Activision are very progressive, so among the reality-based colors like “brown” and “lighter brown” are colors like “cyan,” “magenta” and “jet black.” The path of least resistance involves being green skinned and flaunting it in those hilarious heart undies, so that’s what I did.

After creating my rocker, “Formerly Bruce Banner,” I instruct him to play every instrument in my band simultaneously and head off to pick a song. The interface is geared for creating playlists, so you basically check off songs you want to play and then push a check mark. It’s easy to not realize what’s going on here and select and deselect a bunch of songs while just trying to get to the game, but it’s an understandable design choice. After all, when you’re playing a portable game, you’re going to play it for long periods of time, and not quickly while waiting in line somewhere.

Sarcasm aside, it’s a terrible interface and terrible default choice, especially when you consider that “Band Hero’s” target audience is supposed to be the tech-challenged mass market. Even if this was a game for power users, a group that puts up with bad interfaces, it’s impossible to sort the song list by difficulty or artist — it’s just alphabetic by song, with no artist alongside it. Additionally, the entire song selection interface only displays about four songs at a time, and it has a huge amount of wasted space that could be used for artist, difficulty, the entire song title instead of “Crazy Little Thing….”

But if the gameplay is good you can put up with all these problems, right? Well, it’s bad. I have never played a DS “Guitar Hero” title, so this is my introduction to the guitar grip peripheral. It is the most difficult thing to hold ever, for no good reason. It doesn’t make you feel like you are playing a guitar, and it makes the game a literal pain to play. Strumming the touch screen does not feel like using the strum bar on a proper guitar controller, and the frets are just hard to press while holding the system steady in your hands.

Drums are okay. They are controlled with a rubber drum condom that fits over the system and pressed the face buttons for you. There is no strumming here, though. Just hit the drum when the gem crosses the hit zone, like “Dance Dance Revolution.” Unfortunately, the silly drum skin is arranged with the drums in two vertical stacks, which is counterintuitive when the game arranges them in the traditional horizontal row on-screen. It’s technically possible to play without it using just the face buttons, but the game’s UI doesn’t change to show button names to make up for the lack of colored pads. Once you get used to it, it’s better than guitar, but that’s not saying much.

The instrument play is broken up by silly minigames that have you doing touch screen crowd surfing, stage diving, and T-shirt tossing while the song still plays without you. These really make me feel like I’m playing an instrument and not a video game that felt its core gameplay wasn’t adequate enough to stand alone! Thankfully, these can be ignored entirely, if you never accidentally press that part of the touch screen while strumming.

Here is the core problem, though: Even if you like the guitar and drum play in Band Hero, do you really want to lug around a bunch of instrument peripherals for your portable system? This was a bad idea with “Guitar Hero: On Tour,” and the addition of the drum face just exacerbates the problem. Here is another problem: These peripherals are for the DS Lite only. That guitar peripheral you see above will only work with a GBA slot, and the rubber drum condom fits the Lite perfectly, though it might also function on the DSi. “Band Hero” was a chance to rethink the guitar game and start over now that the DSi is out, but that apparently would’ve been too much effort, as the box brags: “Exclusively for the Nintendo DS Lite!”

Singing, a peripheral-free activity, is the most functional part of the game. It works pretty similarly to singing in “Rock Band” or “Guitar Hero,” but it’s definitely not as difficult — I was able to pass a Queen song on my first try. I imagine they had to lower the sensitivity of the singing because of the DS’ lower quality microphone. It’s great that the DS now has a singing game worth playing, and I look forward to seeing it played in the public places where people enjoy playing portable games, because that is certainly a thing that will happen, and making a singing game for a portable system is not an inherently flawed concept conceptually.

Overall, Band Hero is a really bad game. It’s a shitty implementation of an even worse idea. I guess if you were able to tolerate past DS “Guitar Hero” games, then it might be worth checking out, but I can’t recommend it at all. Look to “Elite Beat Agents,” “Rock Band” for iPhone or “Rock Band Unplugged” for a rhythm gaming experience that remembers it’s on a portable platform, and is designed accordingly.

Why I hate Call of Duty 4′s campaign

Thursday, February 7th, 2008

There are two very different games in the Call of Duty 4 package: the campaign and the multiplayer. This is underscored by the structure of the main menu, which features two totally different sets of choices that you have to switch between. It seems like two separate games, and it is.

The campaign is, in general, roundly mediocre. It’s really the same sort of game that the other Call of Duty games are: Utterly scripted thrill rides through a few different war zones. Sure, COD 4 developers Infinity Ward made the first two, and they were slightly better than the consoled-out spin offs and Call of Duty 3, but they are all riffs on the same formula. Call of Duty 4 has famously jettisoned the series’ World War II setting for one in what I can only assume is the near future. The player switches between an American and British soldier fighting in eastern Europe and a Middle Eastern country that is never explicitly named but is clearly Saudi Arabia if you have any amount of geographic knowledge and pay attention during the pseudo-Google Earth setting change animations.

The game’s opening credits sequence has the player in the role of an ousted Saudi leader as he is taken through a city and then shot by the revolutionary that has just taken over the country, providing the conflict that fuels the rest of the game. The storytelling technique on display here is one of the game’s cooler touches, and there are quite a few interesting devices used to tell the game’s story.

The problem is that the story is really not worth paying attention to. It’s sub-24 level crap, for the most part, with the same number of contrivances and utterly illogical occurrences. In one mission, where you have to capture a dude as the British SAS unit, you chase the guy across a series of small towns, with your commanding officer repeatedly making sure that you all know that you need to capture the guy alive. Then in the next cutscene, after torturing the fellow and getting some information (because that works), your commanding officer proceeds to shoot the guy in the face.

One problem with the series making the jump to modern day is that it really doesn’t make sense to have your character being ordered around by an NPC. In the WWII games, the player is experiencing the Last Great War through the eyes of an anonymous soldier. Modern-day conflicts don’t carry the same weight, especially considering the large-scale opposition to the kind of war on display for the American side of the campaign.

Politics aside, it sucks that your character is so helpless that he can’t even open doors without the help of other soldiers – you have to wait for them to do it for you. Your character can’t do anything that the other soldiers do. You can’t push a dumpster down the street for cover, you can’t lean out from cover or even take cover in the same way that Gears of War or Rainbow Six: Vegas characters can, and you certainly can’t order your soldiers around to intercept incoming enemies.

Speaking of enemies, I hope you like shooting them, because they just keep coming out of these shacks and buildings like they’re some kind of terrorist clown car. Your character is really just supposed to move down the preselected path and shoot enemies they see. The idea of saving grenades or other special weapons for large groups of enemies is irrelevant, since there’s not a predetermined number of enemies per area – they just keep coming until the player manages to advance past an arbitrary line in the level, or kill an enemy inside the shack/house/damaged building that the other terrorists are apparently budding off of asexually.

The only reason this design works is because the levels are as linear as an arcade lightgun game. It might look like you were just dropped off in a warzone and told to get to a building on the other side, but you can’t choose your path in any way, shape or form. You’ll be following a preset path, and any attempt to deviate from it will result in you totally breaking the game’s scripting or you dying. (In one area, to keep you on a set path, there are signs like the mine field signs in the first two games, but this time they are radiation warning signs – because radiation just stays in tiny pockets throughout the landscape.)

If you’re willing to totally turn off your brain and just shoot at things that move in front of you, there are some fairly memorable sequences in Call of Duty 4. One sequence in particular offers a glimpse at another sort of game entirely, where the horrors of war are laid bare in a way I’ve never seen before. But, the ultrapatriotic 24-inspired Call of Duty 4 is not that game. Too bad.