Review: Elite Beat Agents

April 17th, 2007

One DS game I’ve been kicking around for a while, in one form or another, is Elite Beat Agents, an Americanized sequel to Japanese developer iNiS’s (Guitaroo Man) rhythm game hit, Osu! Tatakae! Ouendan. I had actually originally played an imported copy of the original game, but I wasn’t going to review an obscure Japanese title and say “Hey guys this is awesome too bad it’d be really expensive to buy it and also you can’t really understand it.” Because I had played the Japanese game, I took my time getting around to playing the American version, released last fall, and, well, it’s still really awesome.

Elite Beat Agents is a rhythm game where players have to poke and drag various points on the DS’s touch screen in time with music. The core gameplay works fantastically, but what really pushes the game over the edge from good to great is the presentation. Each song has a comic panel-based story to go along with it, and the player’s performance in the song affects the outcome of the story. Most of them are extremely silly and surreal, and they’re very fun to watch, and the art itself is fantastic.

The best thing about them, however, is introducing story into rhythm games, and the consequence that goes with it. The idea behind Elite Beat Agents is stupid, but really fun: You are a part of a secret government agency (the titular agents) that is deployed whenever someone really needs help. You arrive on the scene, generally in a dramatic fashion alongside your two backup dancers, and dance to some rockin’ music until the target’s problems are solved. The consequences of losing are much higher than, say, Guitar Hero. Losing a song there means the lead singer shaking his head at you AGAIN, losing a song here means that adorable puppy never makes it home to his owner, or any number of other scenarios.

One thing I must say about this game is that it is hard. This is the hardest (good) rhythm game I have ever played. “Free Bird” on expert has nothing on the insane precision required to best some of the songs on the hardest difficulty here. The main difference is that Elite Beat Agents, like DDR and Samba de Amigo before it, measures exactly how close you were to the beat. A perfect hit will net a 300, while one pretty close but off-beat will give you 100 or 50. On the highest difficulty, you pretty much have to be perfect at it. This is a stark contrast to Guitar Hero, which is mainly concerned at making you feel like a rocker rather than the exact precision of your strumming.

A few items of note. One: It is hard to play Elite Beat Agents with just the DS’s speakers. I find I perform much better with my DS on a pair of good headphones or plugged into a set of computer speakers or the line in jack on my stereo. Of course, it is both impossible and pointless to attempt to play this game with the volume down. In-class DS players, be warned. Two: Elite Beat Agents is a fast paced game that rewards extreme precision with the stylus. It is at the very least impractical to play in the car or on the bus. Paradoxically, it is almost a handheld game in name only, and is best experienced with the volume on your stereo up while on the couch.

However, the game is good enough to overcome these restrictions. I have no issue with the gameplay itself, however unforgiving it may be. Play it.

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